Addison Ye

To me, art is a very broad category. I believe art to be defined as the translation and transmission of thought and feeling, an act that is influenced by the life you have lived and experienced. Dance, music, sculpture, painting, language, all art.

Graphic Design Exploration for a Capstone Project Group Name

Addison Ye

 

Mechanical Engineer

7787125142 | addisonye3@outlook.com | www.linkedin.com/in/addison-ye

Education


Bachelor of Engineering in Mechanical Engineering

      @British Columbia Institute of Technology
            Machine Design, Thermodynamics, Materials Science, Manufacturing, CAE, CFD, FEA, NDT, Fluid Mechanics

Diploma of Education in Animation Art & Design

      @LaSalle College Vancouver
            Compositing, Modeling, Drawing, 2D Animation, 3D Animation, Visual Design, Video Editing

 

Projects


Cartesian 3D DED Metal Printing Robot

      Created a DED metal printer using a commercial robotics welding torch to allow further research into DED printing processes and robotics welding repair at BCIT with special considerations for another team's 4th and 5th axis turntable that was to be combined with our machine. My responsibility within my group of 5 was the design and fabrication of custom parts designed to unify the three axes of the machine as well as to dictate the overall design of the frame. The machine was to allow students at BCIT to further their understanding of cutting edge additive manufacturing techniques and allow for further upgrades created by other students in different disciplines.

Short animated film

      A short film was created in a team of three as a final project at LaSalle College Vancouver. In my team I was the main coordinator between the members of the group and was responsible for scheduling and storyboarding the film. This was done during the COVID pandemic which made coordination and group work extra difficult. As the group was small due to a lack of students during the pandemic I ended up taking multiple roles: animator, background artist, texture artist, environment modeling, asset modeling, and lighting lead.

 

Software Proficiency


SolidWorks, AutoCAD, Autodesk Inventor, Automation Studio, ANSYS, PowerPoint, Excel
Autodesk Maya, Autodesk 3DS Max, Blender, DaVinci Resolve, Affinity, Python, Java

Hardware Proficiency


Lathes, CNC mills, Oxy-fuel welding, Sheet Metal Design



2019

Picture of rig in action

UE5 Default Mannequin Rig
Designed to not touch the existing hierarchy of the Unreal Engine skeleton for maximum compatibility and ease of export. Features parent space swapping for the head and all the limbs (both fk and ik). There are controls for every possible joint, even the ones that don't affect anything on the default actor.

[2023.06.03] V1.0: Initial Release (47.5MB)
(46MB are due to the included UE5 Mannequin mesh)


Extra Tools

import maya.cmds as cmds

"""Combines multiple curves/shapes together."""

sl_curves = cmds.ls(sl=True)
final_curve = sl_curves.pop(-1)

for cur in sl_curves:
    cmds.parent(cmds.listRelatives(cur, s=True), final_curve, s=True, r=True)
    cmds.delete(cur)
    cmds.select(final_curve)

import maya.cmds as cmdsdef prefixStrip(obj_list):
    """Removes the first set of characters before an underscore"""
    out_list = []
    for obj in obj_list:
        split_list = obj.split('_')
        split_list.pop(0)
        out_list.append('_'.join(split_list))
        return out_list
def assignControl(group_prefix, control_prefix, joint_prefix):
    """Applies a control curve with an empty group to every joint selected
    First select the control curve, then select as many joints as desired
    afterwards. Original control curve is kept.
    """
    select_ls = cmds.ls(selection=True)
    ctrl_obj = select_ls.pop(0)
    if joint_prefix:
        select_ls = prefixStrip(select_ls)
        joint_prefix += '_'
    else:
        joint_prefix = ''
    if not group_prefix:
        group_prefix = 'egrp'
    if not control_prefix:
        control_prefix = 'ctrl'
    for current_obj in select_ls:
        current_grp = cmds.group(empty=True,
            name='_'.join([group_prefix, current_obj]))
        cmds.select(joint_prefix+current_obj, add=True)
        cmds.matchTransform(cmds.ls(selection=True))
        current_ctrl = cmds.duplicate(ctrl_obj,
            name='_'.join([control_prefix, current_obj]))[0]
        cmds.matchTransform([current_ctrl, current_grp])
        cmds.parent(current_ctrl, current_grp)
        cmds.makeIdentity(apply=True, pn=True)
        cmds.parentConstraint(current_ctrl, joint_prefix+current_obj)
assignControl(group_prefix='egrp', control_prefix='ctrl', joint_prefix='')

Addison Ye


Work Experience


Freelance 3D Animator (2021, 2022, 2023)

  • Used both Blender and Maya

  • Created first person animations to be used in game engines for an indie First-Person Shooter game.

  • Collaborated with client to ensure each animation created were in line with the overall style of the game.

  • Continually revised multiple animations to ensure everything created was at a similar quality level and were consistent with each other.

  • Rigged arms and hard surface objects when needed.


Skills and Software Proficiency


  • 3D Animation

  • Hard Surface Modeling

  • Rigging

  • Scripting (Python/Java)

  • Unreal Engine 5 Animation Blueprints

  • Lighting

  • Video Editing

  • Image Editing

  • Texturing

Contact

LinkedIn
linkedin.com/in/addison-ye
Email
addisonye3@outlook.com
Phone
778-712-5142